Sections

Tag Archive for 'social-gaming'

Strong Month for Web 2.0 Financing

Outlook_web2_weekly

Fewer but larger deals push November over $200 Million in financing.

November 2009 is a month that saw 10 financings in excess of $15 million each, plus the $400 million acquisition of PlayFish by Electronic Arts. This despite the number of deals tracking well below the roughly 25 deals per month that our Web 2.0 universe has generated in 2009 to date. Regarding the higher value deals, we observe two clear sector trends: investment in gaming companies approaching the market from a social networks perspective (e.g. PlayFish, Playdom, Zynga), and increased interest in Chinese online media companies (Ku6.com, Phoenix New Media, Qunar.com).

WHILE FUNDING ACTIVITY IS HEATING UP…

November – seventh month to close above $200 million in 2009: Total transaction value in the Web 2.0 universe for November ended at $203.4 million. The number of financings increased to 18, averaging $11.3 million each (vs. an average of $11.9 million over 17 deals as of last week). In comparison, total capital raised in October was $171.3 million, averaging $6.3 million (27 deals); September was $232.8 million, averaging $9.0 million (26 deals); and August was $221.6 million, averaging $7.6 million (29 deals).

… PUBLIC MARKETS PULL BACK

Market pull-back continues: Nineteen companies in our universe had positive stock price performances over the past week (for stocks with prices greater than $1), while 28 companies showed negative 1-week returns.

Please feel free to forward the Weekly, blog it, post it, tweet it etc. Note that prior versions are available on the web at www.scribd.com/dapshore.

Student designs new social gaming concept

Nerd
A student has designed a new social gaming concept that requires no extra software or special networking, reports Gizmodo.

A game is projected onto a large screen in a public place. Users can join the game at any time by dialing a number that is posted above the screen. An avatar is assigned based on the player’s called ID number. The software recognizes key tones, so players can use a standard touchpad, just as with any other mobile game.

Check the link above for a picture of the game in action.