Fresh off of our review of Nintaii for BlackBerry, where BBCool JB gave it a stellar 4 out of 5, I was contacted today by the fine folks at Mobigloo. They wanted to let me know that Nintaii was now available for BlackBerry Storm users - and is likely the first BlackBerry Storm game to make use of the accelerometer. You can check out the video above demonstrating Nintaii’s addictive gameplay, or read the review below. I can’t wait to see more games which make use of the BlackBerry Storm’s potential.
Mobile gaming website hange.jp, has come up with a cool way of promoting their website. The above photo is of a half-body statue in Tokyo (there are others around the country), where if you approach the statue’s arm with your mobile phone, the site will open and you can win $10,000. Sweet!
I just found out about a new tutorial for putting homebrew games on your Zune. It’s made possible by the XNA 3.0 (a programming language) tech preview that was just released. It’s a little on the tech-heavy side, but the instructions are clearly laid out and shouldn’t prove to be a problem for most people. So far, only Alien Aggressors and Galactic Wars 3 are available, but this and future releases of XNA should see a lot more games available soon.
The Herald Tribune has taken a look at the current and potential future state of mobile advertising, and the outlook is less than rosy. Currently, mobile advertising counts for around $1 billion a year — an impressive-sounding figure which sounds much less impressive when you realize that it’s two tenths of one percent of the global figures. Beyond that, most of that comes from text messaging campaigns, instead of ad-funded games or commercials on mobile TV. No one likes ads, of course, but they’re important to drive the growth of any industry, and they help in getting you free goodies. Unfortunately, analysts can’t agree on how fast it will grow (if at all), with estimates ranging from $7.6 billon to $25 billion by 2013. Continue reading ‘Where are the ads?’
Adobe has announced that developers looking to use Flash can now do so for free. It’s part of their Open Screen Project, which removes licensing fees for development in addition to open sourcing some parts of the software. This is really good news for mobile gaming especially, as it drastically lowers the bar for entry into mobile phone development — Flash is very easy to get started with, and incredibly popular for gaming on the web. Sadly, the iPhone doesn’t support Flash at the moment, but Adobe is said to be working on a port themselves, so Apple fans will be able to get their game on as well.
A new version of the iPhone SDK (Software Development Kit) has just been released, and it includes the major edition of OpenGL ES. OpenGL is the graphics technology behind games like Doom 3, and is comparable to Microsoft’s DirectX graphics library. The ES just means it’s been designed for embedded systems, which lack some of the features you’d find on PCs with a graphics card. Now we can see what the iPhone can really do for gaming.
Arjan at the Mobile Games Blog was tipped off that aggregator TelcoGames will likely be closing its doors soon. Several developers received letters from the company saying it was “in administration,” another way of saying it’s preparing to sell itself off if a buyer can be found, or closing its doors if not. The company has been having troubles for a while now, and was even sued over outstanding invoices in December, so the news isn’t much of a surprise.
A new startup called Vollee has found a way to adapt and display computer-quality games, like Second Life, right on your phone. A video of the technology shows off a player running around the world of Second Life and chatting with inhabitants. The frame rate is less than perfect, but the company is in its infancy and Second Life never runs that well anyway. Definitely something to keep an eye on, especially as they can do the same trick with other games.
Players take control of Matt and Stu, the members of trance group Binary Finary, and take them down the road to a #1 chart-topping hit. You’ll arrange gigs, bookings, and promotions, avoid shady record deals, and deal with bothersome new band members and obsessive fans. It’s available in both paid and free ad-wrapped forms.
Anakama Studio makes a Flash MMORPG with the less-than-great name of Dofus, and their subsidiary Kalmeo is bringing it to the mobile world. The mobile version will have new features and exclusive content to differentiate it from its predecessor. The game, DofusPocket, is currently in restricted testing but will open up to all players in a few weeks.
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