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The most innovative mobile games of 2008

Ah booth girls. I wonder if being surrounded by professionals gives them any incentive to change their career from cute girl with a smile, to cute girl with a smile and a real PR job. I would love to do PR for a company that I actually believed in and loved their product. Actually, it would be even better to do PR for something that was totally intangible. Here are some things I would love to help with public relations, not that they need it:

  • Catching stuff people throw at you.
  • That feeling when you’re full but not stuffed.
  • Being the guy who hooks people up.
  • Getting free stuff because you know someone.
  • Oh yeah, and click here to find out the most innovative mobile games of 2008

    Smartphone users choose mobile games over enterprise software

    BlackBerry 8300

    A recent NPD Group research paper says that not only are people using their smartphones more, but they’re playing games more often than using enterprise and productivity software. The findings come from a portion of the report aimed at discovering what features and functions consumers are most aware.

    Smartphones are still being used primarily as a communication device, with phone calls, email and text messages occupying the majority of a smartphone user’s time. This is changing due to a trend that has been primarily pioneered by the iPhone. Mobile gaming on the iPhone has steadily increased over the last three months and the trend is perpetually growing.

    If mobile gaming, applications and web browsing are becoming an increasingly larger percentage of device usage, I’m anticipating a time when our phones are using 100% data. Phone calls will be made over VoIP and the majority of social interaction will be done via social networking and messaging programs. At this point, I feel we will truly have left behind the archaic and soon to be obsolete telephone.

    [Via]

    Nokia’s Scott Foe talks about the future of mobile games

    Scott Foe is the producer of Nokia’s Reset Generation, a mobile game with the biggest budget in mobile gaming history. He’s been in the business a long time and has some great insight into what works in mobile gaming. At the Nokia Games Summit 2008, he talked about the future of mobile games and it’s difficult to disagree with him.

    Foe believes the future of mobile gaming lies in connectivity and bringing together platforms. “What if one player was playing a match the colours puzzler in which he’s able to power up a friend playing a shooting game – the gameplay is connected but they’re not doing the same thing.” Cool idea huh? It has a social aspect as well as a gaming which is truly the future of the industry. It’s a good business model because it promotes data and new dowloads as well as it provides a social framework to perpetuate gameplay. I’m looking forward to Foe’s next project if this is what he has in mind.

    [Via]

    IMGA nominees - The best mobile games in the world

    Our good friend Maarten Noyons of the International Mobile Game Awards just released the nominees in next years awards. On the 18th of February, the awards will be presented to the winners during the Mobile World Congress in Barcelona.
    Click here to read the nominees

    A new casual mobile game company Running Pixel

    CrystalCrush by RunningPixel

    Running Pixel is the latest casual gaming company to surface and their first title, Crystal Crush, is surely going to be a successful mobile game. The company focuses on making its casual games cross-platform.

    “We believe in good ideas and we do our best to transform them in fun games. The platform doesn’t matter, we’d like that our games can be played everywhere without losing a single instant of fun. Anyway we do not forget where we are coming from, mobile games. We think that a mobile approach in the ideation of a game is a good way to get a fun and playable casual game.”

    True that guys. Casual games can work on any platform. It’s the game itself that counts.

    Mobile Content 2008: Best Mobile Game

    The Best Mobile Game category was taken by Sketcher 2. Sketcher 2 is a really great game that involves simple keypad buttons and fast-paced action. Personally, I’ve always felt that a good mobile game creates an experience that is entertaining, but doesn’t require too much user input. It should almost play the game for you. For example, one button games don’t require much input, but they can provide a ton of fun by what that one button does. Sketcher 2 doesn’t require many buttons, but the cinematic effects that follow a simple button push, make the game incredibly fun. According to Mobile Content 2008, a good mobile:

    “is regarded as the most popular content in the mobile era, delivering fun and enjoyment to users. Using 3D and broadband technologies, it provides not only virtual reality but also connected experience with other synchronous users. The category encompasses all the games made fit on mobile handsets and devices.

    PopCap launches direct-to-consumer WAP portal

    PopCap games has a direct to consumer wap portal

    You can now download all your favorite PopCap mobile games with their D2C WAP portal. To access it, just go to http://m.popcap.com with your mobile browser, or text POPCAP to 85585. The code is 54722 for Ireland.

    [Via pocketgamer.co.uk]

    Mobile 3D shooter byQplaze - Heroes of War: Sand Storm

    I’m not even going to write anything about this. Qplaze speak for themselves:

    Wars are never forgotten. They leave scars on the earth and in human memory - scars that are impossible to erase. Sooner or later they show through - through the frightful findings in the ruins of the ancient cities, dusty folders in the archives, nightmares of the whole generations. In retrospect we see: the whole history of mankind is a history of wars. Spears changes into missiles, and swords into automatic rifles, but over a period of thousands of years the main remained the same - the essence of the war.
    Click through because you know you want to keep reading this awesome press release

    Reset Generation by Nokia - An update on the giant mobile game


    Scott Foe at EIF 2008 from GamezGroove on Vimeo.

    Reset Generation is Nokia’s flagship mobile game title for the N-Gage platform. The game is a fusion of all your favorite classic titles like Tetris, Bomberman, and Super Mario Bros., among others. The creator, Scott Foe is a producer working in Nokia’s gaming division, but he’s also described simply as a member of the Reset Generation. He has been working on this project for many years.

    Reset Generation combines turn-based strategy with arcade action and spoofs classic video game characters like Mario (”Plumber”) and Sonic (”Hedgehog”). Up to 4 players can play at once, attempting to steal princesses from each others’ castles by laying down blocks, shooting cannons, and using power-ups and special moves.
    Continue reading about this great mobile game by Nokia

    How to put a PS2 game on your mobile phone


    This is a tutorial done by what seems to be a 12 year old girl. C’mon people. Is the general public getting schooled by a 12 year old girl? When I published a “How to get NES games on your iPhone”, there was a ton of comments from people confused about the process. Now a young girl is getting PS2 games on her phone. We need to step up our game folks.

    Check out my tutorial here:

    How To Hack the iPhone 3G to play NES games