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GDC Blog: Things not to do at GDC Mobile

GDC
Hello boys and girls, how is everyone doing this fine morning? As I get the taste of last night out of my mouth (literally), let’s discuss some mistakes that can be made during the wondershowzen that is GDC Mobile.

– Don’t separate your GDC blogging by day when there are days that you have wall to wall meetings and are basically running around chasing people with a microphone. Seriously people, sorry about that one. To make up for it, we’re going to keep this blog train going through the rest of GDC, as everything that has happened to us gets parsed and packaged for you in that bitter yet enjoyable QB style.
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The QuicklyBored Podcast - Episode 11 - March 1, 2007: Namco Interview Part Two

iPhone pacman
We have to admit, the QB Crew is a little burnt out from GDC prep, so expect a little bit of snarkiness in our most recent podcast update.

This time, we respond to recent news from Eidos and Gameloft to ask “to brand or not to brand?”, and discuss EA’s impending development for the iPhone.

Because all good things come in twos, we also hit you with the second part of our interview with Namco’s Jason Ford and Scott Rubin. Namco’s brain trust dish out about iPhone development, GDC, and what Glu’s recent financial troubles mean for the industry as a whole.

Go here to get the podcast and subscribe to our feed via iTunes.

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The QuicklyBored Podcast - Episode 10 - February 1, 2007: Namco Interview Part One

Pacman
Coming right on the heels of our site redesign, we flex our newfound juice by bagging not one but two Namco execs. Join in as the heads of the house that Pac-Man built argue with us over the iPhone, free games, and Glu.

Oh, Tron and Helios also blather on for a bit at the start about mass market gaming, the next N-Gage and nipples on phones. You had to be there.

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MECCA/CTIA — Pessimists vs. Optimists: A Moderator’s Opinions

Glass half full
Best Panel Ever, or a sign of the times?

In the mobile gaming industry, it’s a weird feeling to move from covering the news to being the news, which is exactly what I experienced moderating the Pessimists vs. Optimists panel at MECCA/CTIA. I’m not going to regurgitate the panel for you — we’ll have full video of the panel up later this week and FierceGameBiz has already done an adequate job of capturing the panel’s general tone (although they pick on Ford way too much). What I would like to talk about is the experience of moderating a mobile game panel that contains industry heavyweights like Matthew Bellows, Jason Ford and Mike Yuen (and let’s not get started about Robert Tercek and Justin Hall).
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Publisher Spotlight - Namco Part 1: Jason Ford Speaks

Pacman
In our first ever publisher spotlight, QuicklyBored takes a look at a name everyone knows: Namco. From arcade roots to console dominance (how important were Ridge Racer and Tekken for the PS1 & 2?), and now a major player in the mobile space, Namco is gaming.

In part 2 of our spotlight, we�ll discuss Namco’s position in the mobile games industry and what part they’ll play in its future. But for now, we have business to attend to: namely, Namco’s recent acquisition of Jason Ford, former Games Manager at Sprint and now their VP of Strategy and Planning. Did we mention that he’s one of the best interviews in the industry? Enjoy.

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Mobile Game Conference — Panel Report

Mobile evolution
The Mobile Community

As we told you earlier, the two big phrases being tossed around this year’s Mobile Game Conference were “social connector” and “communication.” With that in mind, we headed into The Mobile Community panel with high hopes of hearing industry leaders give clear articulation of what’s necessary to build a strong mobile community and what they’re doing to improve them. No such luck.

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Austin Game Conference: 05 Report

Namco
What are carriers thinking?

In the North American mobile gaming world, carriers have all the power. So when they decide to speak out on the state of the industry, it’s worthwhile to listen to what they’re saying. Here are some thoughts on Sprint’s mobile keynote at the AGC.
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