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Line Rider coming to mobiles

Developer inXile Entertainment and publisher In-Fusio have announced that they will be bringing the game Line Rider to the mobile platform.

Line Rider allows players to construct their own tracks, with as many ramps, hills, and jumps as they like. After the track is created, the can send their a virtual sledder along the track until he crashes. The game was a huge hit when it first released in September of last year, garnering over 15 million downloads in 3 months.

“Expanding Line Rider to mobile phones is a natural fit for this game,” said Brian Fargo, chief executive officer of inXile entertainment. “Line Rider has great pick up and play abilities, which translates perfectly into mobile gaming. Players will be able to create and show-off their tracks anytime and anywhere.”

Players will be able to share their created tracks on the game’s website, alongside tracks from the PC and Nintendo versions of the game. It is scheduled for release in September.

Cristiano Ronaldo Underworld Football gets App of the Week

Cristiano Ronaldo Underworld Football has been featured as Nokia’s Application of the Week on their website and on their S60 web portal.

The game pits your football team–headed by Cristiana Ronaldo–against four underworld teams: the skeletons, the green skinned creatures, the ice trolls, and the succubae.

The game was released in Portugal on November 12th and is set for global distribution by In-Fusio. Its developer, YDreams, has previously had titles as Application of the Week, including Undercover 2: Merc Wars.

Microsoft sued over Halo mobile

French mobile game developer In-Fusio is suing Microsoft over the mobile version of their mega-hit, Halo. According to Mobileindustry.biz, In-Fusio alleges Microsoft is trying to squirm out of a $2M USD mobile gaming deal.
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Mobile Game Conference — Panel Report

Evolution
The Rapid Evolution of the Mobile Game Publisher

If carriers are the tracks of the mobile games industry, then publishers are the train that drives the industry forward. However, the recent influx of big name companies onto the mobile scene (think EA and Microsoft), as well as the ever-fickle relationship between publishers and carriers, have put pure-play mobile-only game companies in a bit of a ‘kill or be killed’ position. With that in mind, we were eager to sit in and hear about what exactly The Rapid Evolution of the Mobile Game Publisher entails.
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