
SCi, who recently bought Eidos Interactive, have announced that they are laying off 25% of their employees and cutting projects by 14%, reports the Mobile Games Blog.
Tag Archive for 'Eidos'

Eidos Interactive’s Tomb Raider: Legend Mobile won the award for Best Mobile Action Game at the 2007 Spike Video Game awards, as well as a nomination for Mobile Game of the Year.
An adaptation of the 2006 console title, Legend features full 3D graphics and allows Lara to jump, roll, shoot, sidestep, climb, and use a grappling hook. It uses a custom engine designed to take full advantage of the capabilities of 3D handsets. The game was the first part of Eidos’ planned expansion into the mobile space.
Another Eidos game, Prism: Light the Way, was nominated for best casual mobile game.
Eidos has announced that Kane and Lynch: Dead Men will be coming to mobile phones by way of developer Kiloo.
The game tells the story of Kane, an ex-mercenary out to recover stolen gold and save his wife and daughter from kidnappers, and Lynch, a psychopath set to watch over him. The platforming game features 38 levels and a variety of guns, explosives, booby traps, and gadgets.
Eidos has setup a website for the game, which will be released alongside the PlayStation 3 and Xbox 360 versions of the game this November.
Eidos has revealed a number of new titles they plan to release before this Christmas.
First up is Pandemonium, originally released on the Playstation in 1996. The platforming game stars Nikki, a student wizard, and Fargus, a slightly demented jester and acrobat. Together with a number of other characters, the two will have to make it through 18 3D worlds and a number of challenging boss fights.
Next is Sola Rola, which Edios originally revealed in August. The action/puzzle hybrid is built around the heroes Wiz and Waz, a pair of bloblike alien brothers who are the last hope to save the universe from the evil Ping the Merciless. The game features 25 levels and a soundtrack from The Maniacs of Noise. Also featured is a custom graphics engine that allows any object on the screen to be freely scaled and rotated for a number of interesting effects.
Championship Manager 2008 will be released alongside the PC version. Developed by Dynamo Games, CM2008 is a full-featured management sim featuring an easy-to-use interface and 2D match overlay specifically designed for phones.
They’ve also announced a mobile version Kane and Lynch, a co-op action game planned for release on the Xbox 360, Playstation 3, and PC. Not much is known about this title yet.
Lastly, Tomb Raider: Anniversary Edition will be hitting phones to celebrate ten years of Lara Croft and her pair of guns. Developed by British company FinBlade, the game takes inspiration from the first 3 mobile Tomb Raider games and will see Lara visiting some new locations.
Eidos Interactive announced the release of Prism: Light the Way, a light-based puzzle game.
In the black hole of Oog, the peaceful Glowbos are beset by a light-consuming being known as Big Bad Bhoball. Players must position Bulboids, which shoot powerful beams of light, and a variety of mirrors, junctions, and prisms to redirect the light onto the Glowbos and away from Bhoball.
“This is classic, can’t-put-it-down gameplay,” says Dave Clark, vice president of New Business Development at Eidos “With engaging graphics and addicting puzzles, PRISM: Light the Way is a great game for all ages that works perfectly in the mobile environment.”
The game is available now, and a trailer is available on Eidos’ website.
Eidos has announced the release of a mobile phone version of the classic game Pandemonium.
Originally released in 1997, the platforming game stars Nikki, a student wizard, and Fargus, a slightly demented jester and acrobat. Together with a number of other characters, the two will have to make it through 18 3D worlds and a number of challenging boss fights.
“Pandemonium represents a whole new level of gaming experience on mobile phones,” said Dave Clark, vice president of New Business Development at Eidos “The graphics remain strikingly faithful to the original game on console and, as levels load while you play, gamers will enjoy a seamless gaming experience. This is head and shoulders above what most people imagine when they think of games for the phone.”
The game is available now on BREW-enabled handsets.
Eidos Interactive have announced their intention to expand their mobile presence, reports Games On Deck.
The first title to launch willbe Lara Croft Tomb Raider: Legend. An adaptation of the 2006 console title, Legend will feature full 3D graphics and will allow Lara to jump, roll, shoot, sidestep, climb, and use a grappling hook. It uses a custom engine designed to take full advantage of the capabilities of 3D handsets.
The game will be available this summer. Eidos has additional plans to expand their presence in the mobile space, including establishing relationships with carriers and MVNOs in North America.
Eidos has announced that they have acquired Morpheme Wireless, a BAFTA and Develop award-winning developer of mobile games.
The two companies have worked together previously, with Morpheme developing Hitman and Prism: Light The Way for mobile phones. “We’ve worked with Morpheme on a number of successful games already, so we know how well we work together,” said Simon Protheroe, New Media and IT Director at Eidos. “It’s great to have Matt and his team on board in a deal which fully complements our existing development resources.”
The company, all its assets, and its 8 employees will join the New Media division at Eidos. “This is a really exciting opportunity for both Morpheme and Eidos,” said Matt Spall, CEO Morpheme Wireless Limited. “It will allow us the opportunity to take our experience, talent and creativity and elevate it to the next level and to a much wider consumer audience.”
The purchase follows Eidos’s recent acquisition of developer Rockpool Games and distribution company Bluefish Media, and is part of their strategy to expand the New Media division.

We have to admit, the QB Crew is a little burnt out from GDC prep, so expect a little bit of snarkiness in our most recent podcast update.
This time, we respond to recent news from Eidos and Gameloft to ask “to brand or not to brand?”, and discuss EA’s impending development for the iPhone.
Because all good things come in twos, we also hit you with the second part of our interview with Namco’s Jason Ford and Scott Rubin. Namco’s brain trust dish out about iPhone development, GDC, and what Glu’s recent financial troubles mean for the industry as a whole.
Go here to get the podcast and subscribe to our feed via iTunes.
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Eidos Interactive, a part of SCi Entertainment Group, has announced the purchase of developer Rockpool Games, reports MobileIndustry.biz.
The sale gives Eidos access to Rockpool’s sister companies Ironstone Partners and SoGoPlay, as well as giving the publisher a stronger foothold in mobile gaming. Rockpool has worked on brands like Worms, MotoGP, and Toca Race Driver.
“This deal marks a major leap forward in the development of our businesses,” commented Paul Gouge, MD of Rockpool Games.
“Being part of the SCi family means that we can accelerate our growth and build on the great achievements we have already made in the mobile, casual and wider games market.”