
The CMP Game Group has announced that Anssi Vanjoki, executive vice president of Nokia’s Markets division, will present the keynote address at the Game Developers Conference Mobile 2008.
The keynote will be titled “Play with Anybody Everywhere – Context, the New Paradigm for Game Play†and will cover Nokia’s attempts to connect gamers together with their N-Gage platform. The conference is being held February 18-19 at the Moscone Convention Center in San Francisco.
Continue reading ‘Nokia to present keynote address at GDC 2008′

The CMP Group has released the roster of speakers for the Game Developers Conference Mobile 2008.
Featured speakers for the year include Mofactor CEO John Szeder; Mitch Lasky, partner at Benchmark Capital; Rich Moran, partner at Venrock; Chip Austin, managing principal of i-Hatch Ventures; Pikkle KK president David Collier; Tom Park, director of operations at Digital Chocolate; and Rick Marazzani, general manager of iQ212.
“GDC Mobile is uniquely positioned to bring together leading creative and business professionals in the mobile games industry to showcase and brainstorm innovation at both the development and business levels,” said Jamil Moledina, Executive Director of the Game Developers Conference. “We’re also excited to put our thumb on the scale a bit, and reward some of the most ambitious mobile game developers at our first annual IGF Mobile awards.”
The GDC will will be held February 18th and 19th as the Moscone Convention Center. A full roster of sessions and speakers can be found at the conference’s website.
We’ve been getting great feedback for the constant stream of GDC Video that’s been flowing through QB lately, so we thought we’d tie it all together into a nice neat little package for you. Contained within this special video podcast are highlights from our previous videos, as well as a couple new treats that you haven’t seen yet. Enjoy!
Subscribe to the QuicklyBored podcast here via iTunes.

Moderator: Shalom Mann
Panelists: Lou Fasulo, Scott Rubin, Leighton Webb
Anybody who has ever been to a conference or convention, regardless of the industry, has known the purgatory-like experience that is the Bad Panel. Bad Panels come in many shapes and sizes, and can be caused by a variety of reasons: sometimes the panelists are really nervous or are there solely to shill their respective companies; sometimes the panel is centered upon a dry topic or has a muddled focus. With CTIA taking place right now, I thought it would be a good time to discuss one of the more lackluster panels that occurred recently at GDC mobile, and use it as case-study for the type of panels conference-goers are hoping not to attend this week in Orlando.
Continue reading ‘GDC Hangover: the Bad Panel effect’
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We sliced and diced together our GDC Mobile footage to give you the best 5 minutes of His Tripness’ keynote.
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When QuicklyBored sat down with some of the people behind Oasys Mobile this year at GDC, what emerged from that meeting was not just a profile of a company looking to succeed in the sphere of mobile games, but also a story about a company that has created a new paradigm for itself. During the interview, Creative Director Rick Raymer and Studio Director Mac Senour drew a detailed map of where Oasys has been, where they are, and where they’re going. It’s an interesting age for mobile gaming, in that the industry is coming into its own while, at the same time, is still overshadowed by the monstrous success of console and even pc gaming, and Oasys has given much thought to what it takes for a mobile game to shine. In the end, it seems that their recipe for success is not about money, is not about formula, but about getting the best out of their most valuable resources: People.
Continue reading ‘Behind Oasys Mobile’
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We asked a few mobile experts what they thought about GDC Mobile 2007. Hint: next year, have better food.
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Hey kids, took us a bit longer to get some GDC video up, but here’s part one of a massive a/v onslaught. Enjoy Nokia’s Director of 3rd-Party Publishing talking about the new N-Gage platform.
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Perception is an interesting thing. After talking to a variety of different people at GDC Mobile about the show this year, I’ve run across a variety of opinions, which is to be expected. However, despite whether or not people came down on the positive or negative side of things, they mostly seemed to have very much of a “meh” attitude to the conference, which is a little surprising to me. Now this may simply be the fact that while QB has covered GDC in the past, this is my first time here and everything is new and exciting to me but old hat to everyone else. But there’s more to it than that, I think.
Continue reading ‘GDC Blog: I got the GDC blues’