Qualcomm just posted pictures of their Welcome Reception and I showed up on the site. I’m eating sushi with a dude who has about 1,000 LinkedIn connections. He had this awesome idea that whenever you get 1,000+ connections on LinkedIn, your profile gets an entirely new look. Your background would be gold, the lettering platinum and LinkedIn would send you diamond fronts by Jacob Arabo.
After video upon video of BREW coverage and us promising that it was the last, we’re going to hit you with more! It’s like a Chinese water torture but with video of panels instead of water droplets. You can watch all their high rez video here. Check it out!
This is the last of our BREW 2008 videos. It’s been a blast but the show must go on folks. Now all we have to do is get our web dev guy off the couch and have him take down the BREW images.
Here we are learning about all that mSpot has to offer. Their flagship product, Make-UR-Tones, won them best up and coming application. Check out the video of them winning here. In this video, we’re talking with Brent Sharpless, VP of Business Development.
I wasn’t very clear about the proceedings regarding Matthew Bellows’ panel “Networked Games: It’s Not Easy, But It’s Possible” so he cleared things up for me. I highly recommend revisiting the post and reading his comment. It was a panel unlike any other.
Matthew
June 11, 2008 at 11:38 am Edit
Just a bit of background to make this video slightly more comprehensible…
After years of moderating, participating and attending panels, I wanted to shake up, if not destroy, the way that panels are done at conferences. So for this session, I rolled out the first version of an MMOCPG: Massively Multiplayer Offline Conference Playing Game.
Only 1 more BREW video left after this! Stephen Cheng, CEO of Innaworks, sits with me and demos their porting tool alcheMo that ports Java to BREW or iPhone. Here is what their website says about alcheMo:
alcheMo is a revolutionary automated system to instantly port a standards compliant J2ME application to native platforms such as iPhone and BREW. alcheMo enables simultaneous multi-platform development with a single code base and a single development team, while eliminating the difficulties of manual porting. alcheMo today powers critical applications such as mobile banking and health management produced by Tier 1 content providers. alcheMo is also the undoubted market leader in the mobile game industry, counting top 10 US mobile game publishers including Vivendi, Glu, Hands-On and I-Play amongst its customers.
This will be one of the last BREW videos, so we decided to go for the longest embedded video on a website, ever. Today’s video is 45 minutes of Matthew Bellows’ innovative panel discussion “Networked Games: It’s Not Easy, But It’s Possible”. The panel was set up as a networked game and it worked. We had little communities set up where everyone in the community had a different role. Your job might be to push the discussion forward, keep it on track or be a little tangential. In the end, you collect points for doing your job and redeem them at the end for an amazing prize: a sticker. Matt said he was considering a better prize and I’m still wondering where it went. Bentley maybe?
We’re just putting up the last of our BREW 2008 videos. In this video we go bowling with I-Play’s Anders Evju and John Grotland. This was at the end of a long interview we did with them that was incredibly interesting and we’d love to share it with you except the laptop we were recording on went ka-poot. So instead, he we are playing their bowling game. Enjoy!
Ever wanted to punch Al Gore right in his tree-hugging grill? What about delivering a crippling right hook right to G.W.? I dream about it almost on the daily. So for all of us rage-aholics, Glu has released the awesome mobile game White House Rumble. It’s basically Super KO Boxing part deux and features all the best White House characters. Watch out for Cheney, he’s been hunting!
Here we are playing a sweet FPS developed for the iPhone by IUGO. The game is really easy to use but the controls are uber sensitive. One of the beauties of this game is when you enter a room with an enemy, you automatically lock on and you just have to tap the screen to begin destroying it. Also, once locked on to an enemy, you tilt left and right to strafe around. Easy no?
Here I am playing Sega’s latest in the Sonic franchise at Sega’s booth at BREW 2008. The game has simple controls and involves pressing one button to hit your targets and then up to jump. It took me a little while to figure out the “up” part so I was really terrible at the game. Even after I figured it out, I didn’t realize you had to keep pressing it. So all in all, the game was good and simple, but I could have done with a “PRESS UP IDIOT!” warning on the screen.
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