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Author Archive for Wes Tam

Making Compelling Mobile Games

Wasting time
Mobile developer Helios sounds off on mobile games as time wasters

The things that I want to do with my time, whether it’s playing the latest video games, filling out my census report or rearranging the spice rack in my kitchen, can be classified under one of three categories.

Case 1: I want to do this.
Case 2: I have to do this.
Case 3: I don’t have anything better to do, so I guess I’ll do this.

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Game Developers Conference ‘06 Report: Day 2 Blog

Motorola Martini
Scoping The Mobile Scene

In the world of mobile gaming, late is better than never. Nothing affirms this adage better than a belated report from our boy Helios about the zany mobile action at the GDC. In this post, Helios entertains new friends at the Motorola booth and learns how to make games fun. Yay!

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Game Developers Conference ‘06 Report: Day 1 Blog

Denny’s
Scoping The Mobile Scene

Join Helios in his first day adventures at the GDC, where our man on the inside battled Denny’s food and a lack of quality footwear.
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GDC ‘06 Report: Mobile Gaming Architecture

Matrix
It’s once again time for that pluckly little gathering of industry bigwigs: the Game Developers Conference. This year, we sent Helios to be our man on the scene and report back any juicy mobile tidbits. But before the conference had even started, he emailed us a little musing he composed while on the plane (flying first class, of course). Check it out.

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