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iPhone applications need to be cheap and small

Apple is setting a cap on iPhone applications that restricts them to pricing between $0.99 and $999.99 as well as a file size of under 2 gigabytes. This seems obvious for many reasons:

1) Who is going to pay a thousand dollars for a mobile application? Maybe if the application allows you to teleport to Dimension X.

2) If the app was 2 gigabytes, it would have to be side-loaded because downloading 2 gigs OTA would take approximately forever.

3) Why do lists always have to be 3 points long? All I got is 2.

[Via iLounge]

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