MobileIndustry.biz has posted part one of a multi-part interview with Nokia’s Mark Ollila.
Ollila is a veteran of the mobile games industry, having co-founded Telcogames in 2003 amongst other things, and his role at Nokia is to relaunch the N-Gage as a gaming platform. In the interview, they cover topics ranging from content vs. distribution to Nokia’s target audiences, such as here:
Do you subscribe to the philosophy that mobile games should be simple, one-thumb affairs, or do you believe that there is a demand for 3D graphics and complex gameplay?
From a Nokia perspective, we’ve got two components. We’ve got third-party publishing where we’re bringing in people like EA and Glu, Gameloft - they’re bringing their franchises to our handsets. Some of those are hardcore in nature, some of then are casual in nature.
With our first-party publishing, which I’m heading, we’re looking at games which target both hardcore and casual markets. But the direction that I want to push in is going towards made for mobile, innovative, social gaming, looking at pervasiveness, looking at the aspect of rewarding players.
Check the link above to read the full interview.