Richard Mosher: Is creativity dead?

Kalador’s Richard Mosher has made a new post on his blog Mobile Ubiquity regarding licensing games as opposed to using original ideas.

Mosher states that carriers believe games are sold primarily on a name-recognition basis, making developers and publishers wary of creating original games. Even smaller or independent developers are less likely to take chances, making version of Tetris and Sudoku that are almost guaranteed to do well. He also says that success is more likely to come “sideways.”

“Tetris was a smash hit, but was popular before being picked up by major publishers. Bejeweled was a web-based game released by independent PopCap Games. Success came in spite of major publishers, not because of them. Both were simple games, and both were obvious choices for the cell phone platform.”

Check the link above to read the full post.

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