GamesIndustry.biz spoke to Fountainhead Entertainment’s founder and CEO, Anna Kang. Fountainhead is a well-known mobile games developer, and has officially licensed Doom for mobiles (producing it as a role-playing game), as well as another RPG entitled Orcs & Elves. Gamers may also know her connection to id software through her husband, John Carmack (developer of the Doom and Quake series). Kang shares her thoughts on the burgeoning mobile game market with GamesIndustry.biz, and explains why there’s still room for improvement.
MobileIndustry.biz: What do you think is needed to make the North American market stronger and more appealing to mobile phone customers? Better games? Better phones? Better technology?
Katherine Anna Kang: My thoughts on what I believe needs to be done to make mobile gaming big in North America:
Cell phone providers taking mobile gaming seriously and making games more easily available to their customers.
Great games. There are a handful of good games out there, but it’s rare to find great games on mobile right now.
Original games developed for cell phones, rather than PC/console games re-hashed for mobile.
Better phones would be great, but I think getting rid of some of the arbitrary limitations on games are much more important right now. There’s also the issue of porting and the added problems of Java/BREW development.
Make sure to catch the rest of this interview, which is re-published on MobileIndustry.biz.