Our comrade Justin Davis of Modojo spoke with Atom Entertainment’s Games Senior Vice President Dave Williams about the news, the importance of the Flash Lite technology, and what’s next. The interview is posted through Gamasutra.
Flash Lite technology has been around for a long time but only recently has the technology come to mobile phones in the United States. Verizon Wireless has picked up the technology which plans on revolutionizing gaming from a developer as well as a user’s perspective.
“We think there are two main benefits here which both converge towards one ultimate goal – a high quality, mass market mobile gaming experience. The part users will notice right away is the look and feel of the games. The graphics are enhanced, and the flow of the games seems natural.
“The second benefit of Flash Lite is aimed at the content creators, but will ultimately serve the users. Developing mobile games currently has a huge barrier – porting cost for each handset model has pushed the development and deployment cost for a single game into the hundreds of thousands of dollars. Each handset requires a new game file, so mobile developers end up spending far more on creating handset files than actually developing a game. With Flash Lite – all you have to do is optimize the file for screen size and resolution – that’s it. We expect Flash Lite to revolutionize mobile the way Flash revolutionized online gaming. You’re going to see a whole lot more developers throwing their hats in the mix, and it’s going to lead to much more diverse – and ultimately much more creative game experiences.”
This is a great interview that I know many will be interested in reading. For the full interview, go here.
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