Mobileindustry.biz has interviewed Tim Closs, chief technical officer for Ideaworks 3D. He claims porting costs are still holding back the mobile gaming industry from reaching its full potential.
Tim Closs said, “We’re still seeing Java porting costs being up to 50 per cent of the total game development budget. There are some very good solutions now in the Java space, such as Tira’s Jump solution - but nothing like that currently exists in the native space.”
Closs also cited “problems from the operators’ perspective - making it easy for people to actually buy and download these games”.
“That’s something that everyone in the industry is working very hard on, to try and make them improve their processes and make the user experience much easier. There are some good steps being made, particularly by Nokia and also Vodafone, to improve that.”
Here at QuicklyBored we have posted about Ideaworks’ Airplay 3.0, its latest middleware solution for mobile game developers. According to Closs, the solution allows developers “to build their game once and employ it to as many different native handsets as possible”, across Brew, Symbian, Windows Mobile and Linux Mobile.
“It basically reduces their porting costs almost to zero,” he added.
Check out the interview here.
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