The article is just a little old but it is definitely still worth sharing. PocketGamer has written an article concerning its views on the OMA and the standardization of mobile gaming. We have found a variety of responses regarding this initiative. Bill Ray from The Register had some very skeptical feelings regarding the issue and PocketGamer seems more optimistic, or naive.
PocketGamer outlines some of the obvious problems that are faced in the mobile games industry:
“glitches when your new game runs on your handset, games that don’t run at all, games that never arrive despite you paying for them, and games that look totally different to what you expected to see from the screenshots, because they showed a game running on a fancier phone made yesterday, and you dared to buy your phone six months ago.”
“Because all the handsets are different, game developers have to make up to 200 or more versions in order to get on a phone operator’s games portal, which is expensive and time-consuming.”
After a quick rant about some of the problems in mobile gaming, PocketGamer looks to the OMA’s initiative as a potential solution to some of these issues:
“An answer could be the Open Mobile Specification, which is being put together by a group of mega-companies with a vested interest in making mobile gaming work.”
Agree? Here is the full article.
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