When pirated music hit the scene, distributors had to find ways of making buying music more “user friendly” in order to capture the lost revenues that were of a result of people not buying cd’s. When iTunes came around, it helped record labels get revenues out of the computer literate who wanted to be ethical in their music purchasing.
I am hoping that pirated mobile games will be a message to the carriers that the consumer will fight back if the distribution system for mobile games is left unchanged.
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