GamePress has released a Q&A with Matthew Magee, the co-founder of Mnemonic Studios. Matthew is the lead gameplay programmer for the mobile game Saints Row. The interview reveals some of the programmer’s thoughts about the challenges of developing a mobile game. The interview has been cut short because most of it was just game promotion.
How did you get into mobile games design?
Myself and fellow co-founder Robert Sproats shared a long term interest in the games industry and developing both games and game engines. The opportunity presented itself to form Mnemonic Studios, and we’ve now been designing and developing games for over three years.
What interested you most about the Saints Row project?
Working with THQ Wireless to create a freeform game world where the player could choose how they wanted to beat the challenges was of great interest to us. Lots of mobile games tend to be quite linear, and we wanted to unshackle the player and say “here’s the game world - just go wherever you want and do whatever you want and have fun!”
What was the most challenging aspect of developing this title?
The scale of what we were attempting was the most challenging aspect of this project. We had to build a city with a working traffic system, pedestrians wandering around, AI to control the police pursuits and the combat with opposing gang members. Add to that the vehicle physics, the missions and activities, and so on and you start to realise how large the game really is.