For all those developers out there, this piece of news may be of interest. The HI Corporation, whose head office is in Meguro-ku, Tokyo, has announced the release of MascotCapsule Extension (MCX), an extension of HI’s real-time 3D rendering engine MascotCapsule(R).
Continue reading ‘MascotCapsule - Mobile 3D Rendering Engine’
Thanks to Arjan for pointing this out, Mobile Media Magazine spent time collecting thoughts about the ad-subsidized content market. The article states that ad-supported content is a great way to learn about how to download and interact with the phone but it hurts brands. The license owner doesn’t regard the licensor’s content to be worth the licensor’s time and money. They conclude their article by saying something different is probably the case as this free content model cannibalizes the sales, which is to be expected. Instead, some operators seem to add the advertisements to paid products to maximize revenues. Check out Arjan’s post here.
Airborne Entertainment, a subsidiary of Cybird Co. and provider of mobile entertainment, announced an extension of its partnership with Dennis Publishing’s Maxim, Blender and Stuff magazines.
The partnership began in 2002 to help drive new mobile products, including the new Maxim Video Channel.
Continue reading ‘Airborne Entertainment Extends Deal With Maxim’
Express Computer has written an article regarding the growth of mobile gaming in India. Gaming in India is finally picking up with a little help from cellular users. Meanwhile, game development is benefitting from the outsourcing phenomenon, finds Megha Banduni.
Continue reading ‘Indian Gaming On The Rise’
Pages: 1 2
Hong Kong based Artificial Life, a provider of mobile technology and applications, has launched a non-streaming version its new mobile game V-boy for download on its m-commerce website Botme.com.
Continue reading ‘Artificial Life Releases V-Boy’
GameShadow has announced the founding of a new awards competition meant to honor a wide spectrum of industry games and related creative output based solely on their innovation.
Continue reading ‘GameShadow Announces Innovation Awards’
Pages: 1 2
Gameloft�, a leading publisher and developer of video games for mobile phones, announces the release of 17 new games for the fourth quarter of 2006, which will raise the total number of titles released this year to 44.
Continue reading ‘Gameloft Fourth Quarter Lineup’
Pages: 1 2 3 4 5 6
It’s great how information travels through the blogosphere. The Mobile Games and Gaming Blog pointed us towards a blog called Flash Lite for Mobile Game Developers that pointed us towards an article found on the Adobe site about a flash player meant for mobile developers. There is a good discussion started on Arjan’s site here and I encourage developers who know more about Flash to participate in the discussion. We think this type of discussion could be beneficial to the industry.
The article is just a little old but it is definitely still worth sharing. PocketGamer has written an article concerning its views on the OMA and the standardization of mobile gaming. We have found a variety of responses regarding this initiative. Bill Ray from The Register had some very skeptical feelings regarding the issue and PocketGamer seems more optimistic, or naive.
Continue reading ‘PocketGamer On The OMA’

KUALA LUMPUR, 28 September 2006 – Nextnation Communication Berhad (“Nextnation”) (MY: Mesdaq:NEXTNAT), a leading mobile multimedia Application Services Provider (“ASP”) today announces profits for the first quarter of its financial year.
Continue reading ‘Nextnation Quarterly Report’
Pages: 1 2