An innovative user interface makes this game super hot.
Time Crisis was an incredible arcade shooter. When I first picked up their gun with the repeating hammer, it felt great to squeeze off round after round. Time Crisis 3D for mobile is reminiscent of that feeling.
Namco has really outdone itself with this game. TC3D is an incredibly addictive game with a user interface that gives QuicklyBored hope for the future.
Time Crisis 3D has the innovative user interface that we’ve been looking for. The screen is divided into 9 squares that correspond to the number pad on the phone. When an enemy appears in one of these quadrants, pressing the corresponding button will automatically shoot them. Using cover is a matter of pressing a single button.
The alternative aiming system can be awkward, however. You can choose to have a crosshair on the screen which you move around or a grid. The crosshair makes the game challenging while the grid keeps it simple.

There are two type of missions you can play: story mode which is 3 missions and Crisis missions that you unlock by playing the story mode. Overall, this game is quite short and I would have loved to play more.
The quality of the sound is better than most mobile games. The theme for Time Crisis is great but I would never turn the volume on in public because it’s a little embarrassing to blare game music. Besides, the sound becomes interrupted for a split-second whenever you hit the shoot button.
With such an incredibly simple user interface, it may seem as though this game is easy but it is far from it. TC3D can be a fairly difficult game that takes a while to master and complete all the levels; assuming you make the game a little difficult for yourself in the options menu. I had to play a good 10 rounds before I beat the first level on a hard difficulty.
Not only did the user interface allow me to thoroughly enjoy the game, but it really got me thinking. What other games could come of this quadrant system? I would like to see this UI used in more FPS. Rather than the traditional way of moving a cursor towards your enemies, it should be a quadrant based firing system with D-Pad moving.
The biggest drawbacks to Time Crisis are that you cannot save and the game isn’t long enough. Like I said before, it takes some time to get through the levels and if you return to the main menu or close your clam, you have to start all over. Ideally, there would be 20 more missions and a save function. Other than that, this game was amazing.
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