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The Perfect Game

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The ultimate hotness is just a dream.

This is yet another slow Monday with basically nothing going on in the mobile gaming industry. Therefore it is editorial time. QuicklyBored is in the business of trying to find a mobile game that does not suck. In doing so, we’ve come across certain unbreakable rules that mobile games should currently follow and by doing so will help create the perfect game. The perfect mobile game should have the following features: Simple user interface, quick play and multiplayer.

What I mean by a simple user interface is recognizing that handsets are not built for complex gaming. That being said, designing a game around the one or two button game model provides for excellent gaming on a mobile phone. Track and Field had the right idea when it comes to button interface. Tony Hawk’s AW is a great example of a terrible use of button interface. Puzzle games will almost always be a success in this aspect of mobile gaming and other genres can learn a lot from this game type.

A user will play a mobile game for about 11 minutes. This tells us that a game level which requires any more than this to pass is simply too long. By creating a mobile game which involves quick matches, the user can progress through the game each time they play which helps in keeping the user engaged. A good example of this is Texas Hold’em games. Being able to play a few hands, win some money and then return at a later point makes Texas Hold’em a great mobile game. It also adheres to the other two rules. Tetris Marathon is a good example of a game that takes way to long. Even the game’s name lets you know that it is going to be long. The levels take forever to play and the rewards you get for the amount of time played is unsatisfying.

Multiplayer is such a key component of mobile games and it would be ridiculous to not take advantage of it. Not only is multiplayer good for the user but multiplayer gaming means greater revenues for game publishers as more people hear about the game through friends. And lets not forget about the money that carriers will rake in from users going online. The multiplayer in THK2 was very engaging and it serves as a good example of how to implement a multiplayer system. Although it can be slow at times, when it runs smoothly, the game experience is improved tremendously.

Given this, I’m curious if anybody has any games they’d like to see get developed. Here at QuicklyBored we love to spend time coming up with game after game that never gets developed and we never plan on developing ourselves. One of the games we’ve been talking about recently is called “Conflict of Interest” and it’s a workplace dating game. It involves using a single button to roam around the virtual office trying to have sex with your coworkers. Everyone in the virtual office just wants to get down to business as fast as possible so the encounters will last no more than 10 minutes. This game is entirely multiplayer with everyone trying to mate with each other in places like the boardroom while avoiding the menacing manager “Mr. Pain.” It will obviously be an instant classic.

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