Sections

Mobile Game Conference Day 2

MS Live Anywhere
9:27 - Now he’s demoing a smartphone with a “concept build�” of Live Anywhere. Chris is talking about making sure that LA runs across all platforms: Java, Brew, Windows Mobile. LA is an application, not a WAP page; this allows them to make the application a lot more feature-rich.

9:30 - Rundown some of the cool features: relevant friends list (he’s talking about trashing his son’s scores - cool), dynamic pushing of game recommendations (all try before you buy, can be based upon review scores, or what your friends are playing).

9:32 - Try before you buy stuff: downloading the game Luxor. A 60 minute demo of a mobile game is too long. They’ll let you play 4 to 5 minutes, and then interrupt the game to ask you if you want to pay to play more. Kind of lame, but it’s obvious why they have to do it. Also, buying the game goes through your carrier’s billing, which is great.

9:35 - Wow, you can send voice or text challenges to your friends if you’ve beaten their scores. Chris knows that not everyone will like push recommendations, so you can search through a full list of games (broken down by genre and other categories).

9:37 - Interesting thing about friends list: it’ll let you know what platform your friends are playing on at that time. Neato keen.

9:38 - You can set alerts for games, so LA will let you know when new maps and such are available for mobile or other platforms. You can also start the download for Xbox 360 levels from your mobile.

9:39 - Another interesting community aspect: his daughter was having a problem figuring out a word in her crossword game. She can send it to him, he can figure it out and send it back to her. The word? Hotblooded.

9:41 - What’s the business model ecosystem? Developer makes game, there’s an operator and Live Anywhere certification (more to see that it works on LA). So now we have a bunch of LA-enabled games: there will be off-deck offers to purchase, as well as the client-side stuff we’ve already discussed. No matter where the purchase is made, the operators and everyone else gets a piece of the pie (nice people, these Microsoft folks).

9:44 - Is it weird to want to stop a live blog and walk up and hug a man you don’t know? If Microsoft can actually pull this off, QuicklyBored might have to change its name to “AlwaysHappy.”

9:46 - He’s showing what full integration means: for an Xbox 360 racing game, he can tune-up and upgrade a car from his mobile, use his pc to create new skins, upload it all to the LA server, and then play it on his 360. He’s really using the best of each platform to make create an “always on” gaming experience.

9:50 - Chris is saying he’s excited about casual games and the mobile games industry (I believe him). Microsoft wants to solve the problems of the mobile games industry and connect gamers across communities through LA.

Questions:

Do you have to be a traditional developer to get on Live Anywhere?

No. Xbox Live Arcade is the Sundance of gaming and Live Anywhere will reflect that.

When will the gamer card be opened up beyond Xbox users?

When Vista launches, non-Xbox gamers will be able to get their own gamer cards.

Who�s going to be the top dog community of all these communities that you’re connecting?

We’re going to coexist. As a custodian of the community, it has to be like that or it doesn’t work.

Do you have to pay on top of your 360 service to do this stuff on your mobile phone. Will I have to pay to use both 360 Live and Live Anywhere?

Right now we don�t have an answer for you. This is more of a vision presentation than a product announcement.

Related Posts:

Related posts:

  1. Mobile Game Conference - Day 1 Impressions
  2. Mobile Game Conference-Live Coverage!
  3. Mobile Game Conference — Panel Report
  4. Mobile Game Conference-Live Coverage!
  5. Listen! Mobile Game Conference Audio Download

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