
With so much happening at the QuicklyBored office, and so much that happened at the Mobile Games Conference that we still have to write about, you might see a few MGC Hangover articles on the site over the next few days. Don’t worry, we’ll soon turn our attention back to new things that bother us (we actually have a few surprises in store for ya). First up, our final impressions of the MGC.
– Despite being a new and fairly small conference, the MGC has a very large per capita of major industry players. This is definitely thanks to the hard work of mainly two men: Eric Goldberg and Matthew Bellows, who kept both days light, speedy and thoroughly thought inducing. Besides, at what other conference afterparty can you do body shots off of Trip Hawkins while Jason Ford and Steve Palley are doing their best “What is Love?” SNL impression out on the dance floor?
P.S. Only 50% of what’s mentioned above actually happened.
– Speaking of Jason Ford, has anyone else noticed how relaxed he seems since he jumped ship over to Namco? It must be good to know that if anyone pisses him off, he can send Pac-Man to eat them.
– Best �one of these things is not like the other� moment at the Mobile Games Conference? Kyu Lee from GAMEVIL out of Korea, dismissing the ‘Walled Garden’ argument entirely and stating that because Korea has seen almost a total transition from carrier to direct to consumer purchasing, none of the problems North American publishers face apply. Those lucky Koreans.
– Most tense room to sit in of all time? The mobile metrics panel (or as we like to call it “Telephia vs. M:Metrics — Grudge Match”). Don’t ask.
– Best �WTF MCG?� moment of the conference? Once again, Kyu Lee from GAMEVIL, saying that previous low quality mobile games were partially a result of developers receiving limited feedback on their work.
Hi Kyu, we’re QuicklyBored and we’re here to help.
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