Things have been a little hectic here at QuicklyBored as we prepare for the particular brand of hell known as E3. However, we’re not too busy to shoot a few links your way that might get you a little excited over the prospects of mobile gaming.
While recent data has shown that the mobile gaming industry has been failing to live up to its potential, we’ve recently stumbled across a couple of interviews that show at least some people get what it takes to make great mobile games and are actively trying to do so. Who are they? Jason Spero of Digital Chocolate and (somehow the mobile industry’s newfound spokesman) John Carmack.
Let’s take a look at some of their excerpts:
People ask me why, and what my opinion is - and my view is that we’re churning users. My view is that we’re not satisfying end users; my view is that we’ve got plenty of trial. So many people in the industry are focused on trying to bring more users into the tent, but the industry as a whole has under-invested in customer satisfaction.
What I saw on the mobile platform was people trying to apply solutions that were good for the Nintendo or PlayStation platform and sort of shoehorning it onto the mobile platform. And there are some obnoxiously bad fits there - I think that there are many more things that [have] yet to emerge from mobile games as people start taking the platform more seriously–as a design platform–and start thinking a little bit more creatively about what really should be done here, rather than what you can just port from your existing set of content.
So keep your chin up folks, because some people get it. Hopefully we can bring you a bunch of good stuff about these guys and what they’re working on from E3.