Regular readers of QuicklyBored are well aware that we are starting to develop a crush on John Carmack: it’s like he always knows what to say to turn the cranks of mobile gamers. Take this recent statement he made during a video interview with EuroGamerTV during E3, where John explains what brought him to develop mobile games:
Monthly Archive for May, 2006
Ask any informed mobile gamer (i.e. QuicklyBored reader) about the major problems impeding the progress of the mobile games industry and you’ll probably get them saying something like this: getting games not offered through my carrier is difficult (or in some cases, impossible), multiplayer gaming generally sucks, and why does it matter that my buddy has a phone from Verizon and I have a Sprint phone?
What if I were to tell you that Microsoft (yes, that Microsoft) is about to change everything? Welcome to the wonderful world of Live Anywhere.
The dictionary I have in my house doesn’t define “hotness” as a word; I am writing to the editors.
If you’re looking for a quality game to play on the move, you will often find that Glu do it best, especially with their proprietary brands - things like Fatal Force, Zuma and the like. Not surprising, then, that the trend is expanding into the brave new world of mobile 3D gaming, which is currently underrepresented by most developers. Glu, however, have managed to deliver a near Game Boy Advance experience with Alpha Wing 2.
You Wouldn’t Like Me When I’m Angry…
When it comes to understanding development for mobile games, nobody knows more than our resident ubergeek Helios. After spending four days in L.A. laughing, crying and — most importantly — sharing with his fellow developers, Helios has returned to shed the light on the common developer problems helping to hold up all those wicked good games that are supposed to be the future of the mobile industry.
With all tech-based industries there is a constant focus on the bells and whistles of the future to drive the industry forward. In the mobile world, one of the biggest bells is 3G: wicked high-speed data networks that allow the fast transfer of voice and non-voice data to your handset. However, 3G adoption in North America has been very slow coming, with only about 1% of the overall market owning 3G capable devices. This is attributed mostly to the lack of a killer-app that proves to customers the extra cost of 3G is worth it. A panel of mobile industry leaders was held at E3 to discuss if mobile gaming could be 3G’s killer app.
Continue reading ‘QB at E3: 3G and Mobile’s Killer App’
Since mobile gaming’s inception, the industry has always been dictated by the unequal relationship between carriers and publishers. Changes in this relationship indicate where the industry is and where it is headed. So it’s no wonder that the E3 panel discussion on seizing new opportunities in the wireless market focused predominantly on what carriers won’t do, what they should do, and how publishers must respond.
Continue reading ‘QB at E3: Improving the Mobile Marketplace’
E3 has come to a close, but we’ll always have the memories. And the free schwag. What do you guys get? Photos, photos and more photos. Check out what we saw during our three-day stay at the gaming Mecca, and tomorrow we’ll have some in-depth coverage posted (cuz tonight we’re getting drunk).
Continue reading ‘QB at E3: Photo Blog’
We’re hard at work putting together some quality mobile content for you after a long, long day at E3. While you wait, we thought we’d show you something fun. Here’s a clip of Paris Hilton at the Gameloft booth promoting her new mobile game. Only she doesn’t know what it’s actually called (hint: the words “Jewel Jam” are plastered all over the wall right behind her).
Watch it here!
Things have been a little hectic here at QuicklyBored as we prepare for the particular brand of hell known as E3. However, we’re not too busy to shoot a few links your way that might get you a little excited over the prospects of mobile gaming.