
I-Play exec talks some sense
Plucky mobile bloggers Moconews.net recently sat down for an exclusive interview with I-Play CEO David Gosen, who paints a fairly accurate picture of where the mobile gaming industry is at in 2006.
Continue reading ‘Mobile Game Industry Can’t Sustain More Games’
Our newfound UK correspondent, Mod, is back to give you lovely readers an idea of what’s going down in fair Britannia. This time, Mod discusses the British perception of mobile gaming and what’s holding the UK industry back. So show the man some respect, because he’s mates with Ali G and Tony Blair (just kidding: nobody likes Tony Blair).
Britain. Home of the crumpet, the queen, crappy weather, fish and chips, Coldplay, pikeys and a slightly substandard police force. It’s also a place where two thirds of the population own and absolutely revere mobile phones. On the street, you can plainly see the odd passer-by chatting away to some worrying relative or the juvenile adolescent steadily bopping his head to some piece of rubbish music on their cell. It’s all in the mix over here; mobiles have slowly become the ultimate fashion accessory, thanks to their ever-changing looks, and also their ability to double as personal organisers, web browsers, music players and cameras to boot. All well and good, right? Well, yes, but unfortunately, there’s one small mobile market which is turning out to be quite bland: the digital jungle of mobile gaming.
Continue reading ‘UK Mobile Scene Update’
American mobile users prefer our sister site, EasilyAmused.com
Mobile game publisher I-Play recently released a report on the play tastes of American mobile gamers that will probably shock anyone who regularly reads QuicklyBored. Conducting a 300 person survey split equally between men and women, I-Play discovered that 58% of those questioned are satisfied with the mobile games they play and 21% are very satisfied.
Crazier still, 71% of those surveyed responded that they would recommend playing mobile games to friends.
Continue reading ‘Maybe Mobile Games Don’t Suck’
Those crazy kids from Gizmondo are at it again
This isn’t strictly mobile gaming related, but it’s about former Gizmondo execs, so I’m sure everyone’s interested. Last month, new MVNO (Mobile Virtual Network Operator) Xero Mobile was created by the former head of Gizmondo’s Smart Adds division, Peter Lilly, with fundraising help provided by former Gizmondo CEO Carl Freer. Always quick to call bullshit, the fine folks over at MobHappy posted a report the other day about how the whole thing already smells like Gizmondo 2.0 (read: poor business plan, multi-millions of dollars raised/wasted, organized crime connections). Early Xero Mobile highlights include shady business mergers and $300 million in investment capital that may or may not exist. Click here to read how these guys prove that a free market economy just doesn’t work.
BTW, guys: worst company logo ever.