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Monthly Archive for October, 2005

Austin Game Conference: 05 Report

Namco
What are carriers thinking?

In the North American mobile gaming world, carriers have all the power. So when they decide to speak out on the state of the industry, it’s worthwhile to listen to what they’re saying. Here are some thoughts on Sprint’s mobile keynote at the AGC.
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Greg Costikyan Interview

Greg Costikyan
Interview with Greg Costikyan

Greg Costikyan can be accurately described as a guru. His 30+ years in the game industry, a Gamer’s Choice Award, and his induction into the Adventure Gaming Hall of Fame can attest to this description. A recent speech given by Greg at the GDC about the lack of innovation in modern gaming received a standing ovation; when Greg talks, the industry listens. Here’s what he had to say to QuicklyBored after his lecture at the AGC about mobile game design.
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The N-Gage Sucks

Great article up on MobileIndustry.biz about the sordid history of the N-Gage and its contribution to mobile gaming.

But you don’t really have to read it. You want to know what the N-Gage’s contribution to mobile gaming was? Sucking. I’m sorry, I know that some of you may want to make phone calls with a plastic kidney bean against your ear, and play bastardized versions of cheap GameBoy Advance games, but that’s just something I can’t enjoy.

I’m sure it has a great personality, though.